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TONE REBELLION FAQ
   
 
 

"In victory comes enlightenment"

The Logic Factory's Latest Release Takes Real Time Multiplayer Strategy Gaming into a World Crafted by Mythology, Fantasy and Dreams.

Austin, Texas (March 24, 1997) --- Starting to feel like there's no such thing as an original computer game anymore? Well you can rest easy, The Logic Factory has just announced a October 1997 release for its next PC CD ROM title, The Tone Rebellion.

"We made this game because that's the one we most wanted to play, and we couldn't find it anywhere on the shelves," said Todd Templeman, co-founder of The Logic Factory.

The Tone Rebellion starts with the awakening of four "floater" tribes, one of which a player will choose to control. Although a complete single player game, The Tone Rebellion offers multiplayer support for up to four players over the Internet or via IPX network connection.

Prior to entering a game the player will be shown an introduction that sets the stage. In the beginning existed an island world, gliding through the void. On this world existed a magical tribe of floaters, innocent and pure in their desire to make the best of life. These floaters used the substance called "Tone" in everything they did. Tone gives life to all things and allowed the floaters energy and the ability to improve their civilization. The floaters had no knowledge of evil, but evil did exist in the form of the Leviathan. In their ignorance they could not have predicted its awesome potential. Once a scavenger hiding in the shadows, The Leviathan also consumed Tone for its energy and, as it grew strong, could no longer tolerate the presence of the floaters and their claim on Tone. They were not prepared for its power or ferocity when the Leviathan struck. In the enormous upheaval that followed the island world was shattered and the floaters all but ceased to exist.

After the big sleep, the player discovers that the original floater clan has evolved over untold ages into four distinct tribes: the Protectors (Tarks), the Mystics (Cepheans), the Sekers (Zygons) and the Lifegivers (Dyla). Each clan differs greatly from the others in its abilities, the structures it can build and the spells it can cast.

After choosing a clan the player begins the game on an unexplored island world. His floaters awaken and begin the long quest to rebuild their civilization, solve the mystery of the Leviathan and unlock the keys to its defeat.

The player starts weak and virtually defenseless and must use the little remaining Tone to build structures and acquire lost abilities that can aid in warding off the Leviathan. As the game progresses the rest of The Tone Rebellion is told.

There are fifteen island worlds that the player will need to discover and explore. Each world contains specific mysteries that must be solved in order to bridge the gap to new islands or discover how the land has come to its current state, and what must be done to face the Leviathan. As the player discovers new islands and builds more structures and defenses the Leviathan becomes more aware of the rebellion and sends more and stronger minions to defeat it.

There are no blood and guts in The Tone Rebellion, but the player must plan ahead for a multitude of real time battles full of the kind of special effects that The Logic Factory insisted upon from the beginning.

"We can't tell you how the game ends, but I think players will appreciate that with The Tone Rebellion they finally have a real time strategy game challenging enough to exercise their brain while compelling enough to immerse them in a wholly different realm ," said Todd.

Unlike most multiplayer games, the clans must cooperate in order to win the game. The does not mean that battles between players don't occur; they often do since Tone is scarce and essential to their success. But if players spend too much time fighting each other, they will lose. The Leviathan is stronger than they are and it is always coming.

Game Features:

> Cooperative multiplayer system allows four players to unite against a common enemy.
> Four species with distinct appearances, skills, and tactics.
> Uncommon blending of real-time strategy and puzzle-solving adventure.
Fifteen richly detailed island-worlds and a lush digital soundtrack.

 

"Weird and wonderful!"

- Computer Gaming World, April 1998

"The Tone Rebellion isn't a series of bleached bones. It lives through its bizarre, wonderfully ingenious creatures, beautifully colored SVGA graphics, and attractive animations."

- PC Games, Dec. 1997


Screenshots

See more screen shots here


Get the patch!

Visit the Tone Rebellion Support section to download the latest patch.


System Requirements:

Windows 95 operating system
90 Mhz Pentium or higher
16 Megabytes of main memory
Uses Direct X5 (Direct Draw and Direct Sound) APIs for graphics and sound
CD-ROM format only
30 Megabytes of hard drive space

 

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