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"In
victory comes enlightenment"
The
Logic Factory's Latest Release Takes Real Time Multiplayer Strategy
Gaming into a World Crafted by Mythology, Fantasy and Dreams.
Austin,
Texas (March 24, 1997) --- Starting to feel like there's no such
thing as an original computer game anymore? Well you can rest easy,
The Logic Factory has just announced a October 1997 release for
its next PC CD ROM title, The Tone Rebellion.
"We
made this game because that's the one we most wanted to play, and
we couldn't find it anywhere on the shelves," said Todd Templeman,
co-founder of The Logic Factory.
The
Tone Rebellion starts with the awakening of four "floater"
tribes, one of which a player will choose to control. Although a
complete single player game, The Tone Rebellion offers multiplayer
support for up to four players over the Internet or via IPX network
connection.
Prior
to entering a game the player will be shown an introduction that
sets the stage. In the beginning existed an island world, gliding
through the void. On this world existed a magical tribe of floaters,
innocent and pure in their desire to make the best of life. These
floaters used the substance called "Tone" in everything
they did. Tone gives life to all things and allowed the floaters
energy and the ability to improve their civilization. The floaters
had no knowledge of evil, but evil did exist in the form of the
Leviathan. In their ignorance they could not have predicted its
awesome potential. Once a scavenger hiding in the shadows, The Leviathan
also consumed Tone for its energy and, as it grew strong, could
no longer tolerate the presence of the floaters and their claim
on Tone. They were not prepared for its power or ferocity when the
Leviathan struck. In the enormous upheaval that followed the island
world was shattered and the floaters all but ceased to exist.
After
the big sleep, the player discovers that the original floater clan
has evolved over untold ages into four distinct tribes: the Protectors
(Tarks), the Mystics (Cepheans), the Sekers (Zygons) and the Lifegivers
(Dyla). Each clan differs greatly from the others in its abilities,
the structures it can build and the spells it can cast.
After
choosing a clan the player begins the game on an unexplored island
world. His floaters awaken and begin the long quest to rebuild their
civilization, solve the mystery of the Leviathan and unlock the
keys to its defeat.
The
player starts weak and virtually defenseless and must use the little
remaining Tone to build structures and acquire lost abilities that
can aid in warding off the Leviathan. As the game progresses the
rest of The Tone Rebellion is told.
There
are fifteen island worlds that the player will need to discover
and explore. Each world contains specific mysteries that must be
solved in order to bridge the gap to new islands or discover how
the land has come to its current state, and what must be done to
face the Leviathan. As the player discovers new islands and builds
more structures and defenses the Leviathan becomes more aware of
the rebellion and sends more and stronger minions to defeat it.
There
are no blood and guts in The Tone Rebellion, but the player must
plan ahead for a multitude of real time battles full of the kind
of special effects that The Logic Factory insisted upon from the
beginning.
"We
can't tell you how the game ends, but I think players will appreciate
that with The Tone Rebellion they finally have a real time strategy
game challenging enough to exercise their brain while compelling
enough to immerse them in a wholly different realm ," said
Todd.
Unlike
most multiplayer games, the clans must cooperate in order to win
the game. The does not mean that battles between players don't occur;
they often do since Tone is scarce and essential to their success.
But if players spend too much time fighting each other, they will
lose. The Leviathan is stronger than they are and it is always coming.
Game
Features:
>
Cooperative multiplayer system allows four players to unite against
a common enemy.
> Four species with distinct appearances, skills, and tactics.
> Uncommon blending of real-time strategy and puzzle-solving
adventure.
Fifteen richly detailed island-worlds and a lush digital soundtrack.
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"Weird
and wonderful!"
- Computer Gaming World, April 1998
"The
Tone Rebellion isn't a series of bleached bones. It lives through
its bizarre, wonderfully ingenious creatures, beautifully colored
SVGA graphics, and attractive animations."
-
PC Games, Dec. 1997
Screenshots

See
more screen shots here
Get
the patch!
Visit
the Tone Rebellion Support section to download the latest patch.
System
Requirements:
Windows
95 operating system
90 Mhz Pentium or higher
16 Megabytes of main memory
Uses Direct X5 (Direct Draw and Direct Sound) APIs for graphics
and sound
CD-ROM format only
30 Megabytes of hard drive space
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